![]() ![]() Who the hell said stopping where you are and just leaving yourself open for attack is fun. To even pass some bosses, you will have to spend about 20 minutes simply leveling up, and the ridiculous battle system doesn't make it fun at all. Your character, Aya Brea, is ridiculously slow compared to every single enemy she encounters, and bosses usually will land at least 2 hits on you for every hit you put on them. The gam eis frustrating to play, the encounter rate is off the wall, and bosses are simply unfair. This was a dire mistake, since it doesn't work out at all. The discraceful ATB system that was used for almost every Squaresoft game before FInal Fatasy X is here, but instead, programmers tried to mix in the formula with an action game. It's play mechanics, even in 1998, are awful. ![]() Now these things I just mentioned, they make a great movie, not a great video game, and Parasite Eve is far from a great game. It has a mainstream feel that helps the games odd plot, which is not american at all, be easier to swallow. The music of the game ius one of the best video game soundtracks I've ever dealt wtih, going from intense classic music, to opera, to hard core trance and dance music. It sucks you in and with some fantastic revelations, it keeps you intuned to every nook and cranny. The game also relies on a fantastic storyline, that makes you want to continue playing it. Now, they don't hold water in any way, but the spectacular pre-rendered backgrounds, and breathtaking cinemas of New York City were the best and still can beat out some of the lesser made Playstation II games. It's graphics, at the time, were the best of the best. The Game can attribute to itself a few good things. She gets more than what she bargains for when the lead in the play turns into a mass of ooze and bursts Carnegie Hall into a pyro technics display. It revolves around Aya Brea, a NYPD cop who takes after her father and is going to Carnegie Hall for a date to the Opera on Christmas eve. Parasite Eve centers around a very interesting story, based on a Japanese best selling novel. I've played the game through three times and beaten it, it will take you about 6 to 8 hours the first time and most likely, you'll have smashed your tv through a few times. It was the next big budget production from the makers of Final Fantasy VII and was called "The Cinematic RPG." But the anticipation and what not was probably not all that worth it plying the game. Want to join the discussion? Log in or create an account to reply.Parasite Eve was released in 98 with alot of anticipation. ![]() − date unknown more by Scott log in or create an account to reply I'm a fan of the Playstation game and of Ochiai's other work, and I found this film torpid and unsatisfying, so I can only imagine how it will play for someone who isn't. Eventually it does, since even the "resolution" neglects to close a giant plot hole that, I suppose, might have been meant for a sequel. It's noble of him that his heart is in the dramatic scenes (since it obviously isn't in the clichéd, paint-by-numbers horror scenes), but he lets them go on too long and too aimlessly, and for a long time the film seems to be going nowhere. Here the ghouls and goblins wait until the final 30 minutes, but that might be more a consequence of the film's obviously limited budget than on Ochiai's apparent determination to establish his characters' pathos and neuroses before pitting them against evil. The long setup may be par for the course with Masayuki Ochiai, whose ambitious 2005 film Infection spent its first hour establishing paranoia and dread among its main characters before the supernatural emerged in the second half. This slack-paced J-horror flick has more in common with the original novel than the free-spirited Playstation game that took its concepts and ran with them. ![]()
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